Sunday, August 2, 2015

DevBlog #13: Out of this World

I suppose the world of Answer has some other worldly visitors...



Have I ever mentioned that I despise tentacle monsters?

These guys definitely look like they're going to be a handful, especially if they're going to come at you in a group like that!

The big guy in the middle will give you a good smack around if you're not well equipped.  The little guys are easy to pick off, but anything in a hoard will surely give you a headache.

Aside from them coming in groups like that, it doesn't seem like they'll do much else to our brave Knight, aside from physical damage...unlike a slithery boss we know of.

As always, please give us a follow if you're enjoying what you see!  You can access all of our social media off to the right side bar.

Here's a sneak peek for our next blog!



Let us know if you can guess what they are!

Thanks and see you guys soon!

Friday, July 10, 2015

DevBlog #12: Enjoying the Heat

Hey, guys!

I have to say that it is really starting to boil around here!  We're getting constant 30°C (that's about 86°F for you Fahrenheit people)!

Our team is still chugging away, but this week has definitely been a little uneventful.

We did get a spiffy new game icon though!


Also, we've added a batch of sound effects as well.  It lacks a bit of context if we were to just post it, so I'll make sure we get some footage of it in action!

We've also been struggling with the font the we initially chose out.  Those of you who saw some of the early gameplay mock screenshot and the live gameplay last month might know what we're talking about.

Our programmer managed to get his hands on a prospective new font, so hopefully we'll be able to stop dealing with the letters and words clipping into each other!

Anyways, thanks for sticking with us!

We'll see you again soon!

Sunday, June 28, 2015

Friday, June 12, 2015

DevBlog #10: It Works!

Guess what!!



It's actually on the device!

Thank you so much for everyone that's been following us!

Here are some interesting things that currently happen in the build we've been looking at this week:

  • The screen will pause when you exit out of the app!  We haven't encountered those nasty situations where the app decides to reset itself when you do that yet!
  • You can't exactly have "real" fights yet.  The monsters seem to be on steroids and they'll take you out by Round 3.  We're attempting to work out whether there is a balancing issue or something more sinister.
  • We've got proper scaling on the mobile!  However, the screen width is affecting how fast the character is moving across the screen...

Not really sure if you can call those milestones, but it's progress none the less!

Looks like our programmer will be working on the looting system next...it will be super awesome when we can pick up the goodies the monsters drop!

I'll see if I can squeeze out more info from the guys over the weekend!

Make sure to follow us over on Twitter so you don't miss out!  Also check out our Facebook if you get the chance!

Until next time!

Friday, May 29, 2015

DevBlog #9: These are Ghosts...Right?

Welcome back to the blog!

If you follow us on Twitter, you might've seen the sneak peek for the monster this week...

Is it me, or do they look a little suspicious?


Friday, May 15, 2015

DevBlog #8: Suprise!

Hey everyone!

As you can probably tell, we were absent last week!

There's going to be a slight change-up is posting schedule, as several of us are getting quite busy with work and school again.

But we have a little surprise for you!


If you've been following us for a while, you'll probably have notices some familiar looking monsters that have been showcased on the blog before!

As you can tell, we're still working on the UI to make sure all the buttons stop crashing into each other...they really can't decide who's supposed to be where.

Another thing we're currently working on, is looking for a new font!  The one we initially picked out has proven to give us some problems, all the D's look like backwards C's!

Let us know how you think things are coming along!

Make sure to follow us on Twitter and check us out on Facebook!

Thanks for the support guys!

Friday, May 1, 2015

DevBlog #7: Cuteness Overload!

This week, I'm introducing you to some of our cutest enemies!

I'm really going to say I have a hard time even thinking about slaying them!

These girls, although cute, have some quite interesting names...



Immortal Princess, Priestess of the Forest, and Successor of the Tribe.

I'd have to say they look quite worrysome...

The Immortal Princess is the Boss of their group.  They're not the strongest of the bunch, but they'll sure take a good hit or two.

It seems like the Boss will drop some items that will increase the chance of enemy encounter, or an item that will let you know if you'll cross paths with another Boss.  Pretty helpful if you ask me!

This set of enemies is a definite favorite of mine!

What sprites have interested you thus far?

Let us know by commenting here, or on our Twitter or Facebook!

So long!