Friday, April 24, 2015

DevBlog #6: Every Knight Needs His Trusty Companion

What Knight doesn't have a companion that they can trust their life with?

Well...maybe not the entirety of his life...but just a good portion of it.

Some of you may have noticed that there is a little fella next to our Knight in the avatars around our social media!

It would be this little guy right here:



As you can see, he's got a couple more buddies with him.

The King Penguin is absolutely ballin' if you ask me.

The Knight's 'follower' will give him boosted stats, depending on which pet you end up keeping.  Followers seem to have some sort of beef with each other, so you can only ever keep one of them at a time.  Not to mention that they do have a tendency to possibly leave the Knight sometimes...temperamental much?  But that probably has something to do with the lack of Faith that they have in the Knight over time.  Just don't make it angry is what I'll be sticking with.

Here's a darker looking bunch for ya:



Wait, how does one get a Follower, you ask?  Well if you're Famous enough, someone's bound to come along...right?

Next week, we'll release another set of monsters!  Something it seems like quite a few of you are interested in!

Thanks for tuning in again, and make sure to Follow us on Twitter and Facebook for all the in between updates!

Friday, April 17, 2015

DevBlog #5: The Knight's Arsenal

Welcome back to the blog!

This week, we've managed to sneak ourselves into the Knight's arsenal...hopefully he won't get too mad at us taking a peek at his goods.

First off, every knight's best friend--his sword!














These babies know how to deal that damage right.  It will never fail you in a good ol' fashioned sword fight.  However, it doesn't seem like they are too sturdy...especially the ones that hit harder.  Make sure not to break it!

Next we have those two-handed axes.














They're heavy and definitely won't break as easy as those hard-hitting swords do.  They do lack a bit of power, in exchange for their longevity.

Finally, we have lances.









Rumor has it that the lances have the most balanced stats, great for dealing a steady flow of damage, but not having it tap out on you so easily.

It seems like the Knight has so other weapons in the shadows...a little too dark for me to go check it out for now.  I definitely don't want to overstay my welcome.

I've heard of rumors where some monsters are carrying some rather unique weapons.  I wonder how one would get their hands on those!

As always, the Knight prides himself on packing light, so he ever only holds onto one weapon at a time during his journeys.

Hopefully he'll show us all that niftier stuff soon!

He did mention something about keeping a pet...what do knights keep as pets anyways?
















Whatever it is, I just hope they don't bite!

See you next week!

Friday, April 10, 2015

DevBlog #4: The World of Answer...and Its Cats

Welcome to DevBlog #4!

This week, we’re looking at the Felines of Answer!


Personally, I’m a little afraid of what the spooky black one might do...I hear that its current street name is the “Feline Caster”.  As of late, it doesn’t seem like the Felines will have any special stat boosts or unique abilities (like how the Slime King has his special ability).

I’d like to keep the nerdy blue one as a pet.

Last week I also mentioned that we would show you a little more of our world!

For those of you who have been following us for a while longer, you may have seen these locations:




As well as their nighttime counterparts:




I’ve been informed that these locations will be the locations available when we release.  I really hope that we might be able to see more after release!

During our last meeting, we discussed how the day/night cycle may work in Answer.  It was quite a toss up!  It felt to a couple of us that having the in-game day/night cycle be affected by real time would increase immersion in a roleplaying game.  At the same time, we didn’t want players to feel restricted in their gameplay by whether or not they could play during a certain time of day.  In the end, we couldn’t come to a solid conclusion, but we definitely feel it could add a certain flavor to the game!

This led to the discussion of whether or not certain monsters might spawn at certain times, and I was told that it would be likely!  It appears that although they may come out to play at certain times, it doesn’t seem to be that they would be necessarily stronger...maybe a bit spookier though! ;)

Oh!  What’s this!?


Looks like the Felines might have something special to drop after all…

Look out for an update on Monday after our weekly meeting to see what’s going to happen for next week’s DevBlog!

See ya~!

Friday, April 3, 2015

DevBlog #3: This Sticky Substance...S--slimes!?

Welcome to nostalgia!

Remember I said last week that we would be meeting some very familiar monsters?

Well here they are!

















My favorites are the King Slime and the Fairy Slime.

At the moment, the King Slime has the ability to possibly spawn another Slime when it is killed--makes sense right?  I love how decked out he is.  

But seriously, didn't he get the memo on no capes?

Here’s a zoom-in of his Majesty:

















I’ve been told that he can drop almost anything...

The Fairy Slime, on the other hand is just so adorable!  Its current abilities are unknown yet, but I wouldn’t have any problems fighting this little guy all day!

Next week, we show you a little more of the world we are creating, as well as a monster type that all ladies are a little crazy for...and maybe even a little surprise!

















Until then!